![]() ![]() ![]() The only hurdle Tango Gameworks faced with Microsoft was finding a good time to release it "so it doesn't overlap with other titles." Johanas then explained how being on Game Pass was great for the team because the game "was completely different than anything we've ever done." Since the game was a surprise launch day one on Game Pass, it helped the team because players "didn't spend time thinking about ways to hate on it or nitpick small things."Īs of late, there's been a lot of discourse around Microsoft keeping games exclusive to Xbox. It was kind of finishing it up, and everyone who saw it thought it looked cool." "At that point, realistically, our game was pretty much solidified into what it was. We just kept making it, and we didn't get any feedback from Microsoft in the sense of changing something," he said. By clicking 'enter', you agree to GameSpot'sĪfter Microsoft officially purchased Bethesda parent company ZeniMax in 2021, Johanas said Microsoft was very hands-off. ![]()
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